English & Hindi Games
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Specially designed educational games for kids. Learn while playing with engaging colors and fun animations!
About English and Hindi Games
Literacy games for English and Hindi. They cover the alphabet, spelling, vocabulary, grammar and reading comprehension, with a deliberate emphasis on the points where children learning English alongside an Indian language tend to struggle - pronouns, plurals, prepositions and tense.
Games in this section
- Alphabet Learning Match — Class 1-2. Learning an alphabet involves three separate things that adults have long since fused together: the shape of the letter, its name, and the sound it makes. A child who knows that the shape is called 'em' may still not know it says /m/. This game keeps an explore mode and a quiz mode side by side so a child can meet a letter properly before being tested on it.
- Animals Spin Wheel — Class 1-3. Animals are the vocabulary children are most willing to practise, which makes them a useful vehicle for the harder underlying work of matching a spoken word to a written one. The wheel keeps the order unpredictable, so a child is recognising each animal rather than reciting a list they have memorised.
- Birds Spin Wheel — Class 1-3. Most children can name a handful of birds and see dozens more without knowing what they are called. This wheel builds that vocabulary in both English and Gujarati, and because the birds are ones found locally, the words attach to things a child can actually go outside and look at.
- Word Unscramble — Class 2-5. Unscrambling a word is spelling in reverse. Instead of producing letters in order from memory, the child has all the letters and must find the order - which means trying arrangements, noticing that some letter pairs look right and others do not, and using the picture to narrow it down. That trial process is where the learning is.
- English Grammar Quiz — Class 1-10. Grammar is usually taught as a list of rules to memorise, which is why so many children can recite a rule and still write the sentence wrongly. This quiz takes the opposite approach: one topic per level, ten questions on that topic, and enough repetition within the level that the pattern becomes familiar before the next idea arrives. The thirty levels follow the NCERT English progression, so a child can start at the level matching their class rather than at the beginning.
- Fill in the Blanks — Class 2-5. Completing a sentence requires more than knowing a word - the child has to work out which word the sentence needs, which means reading the whole thing and understanding what is missing. Each level here covers one topic, so the sentences build a small connected picture of the animal or subject rather than standing alone.
- Find A, B, C, D — Class 1-3. Seeing the whole alphabet laid out with gaps in it is a different task from reciting it. The child has to scan, notice what is absent, and work out which letter belongs where - which requires holding the sequence in mind while looking at something that contradicts it. That combination is harder and more useful than either skill alone.
- Hindi Vowels Card — Class 1-3. The Hindi vowels are the foundation of Devanagari, because every consonant carries one and the matras that modify them are derived from the vowel forms. Learning the swar properly first makes everything after it easier. This game presents them as cards with audio, so a child hears the sound alongside the shape.
- In, On, Under — Class 1-3. Prepositions of place are almost impossible to define usefully to a young child and almost trivial to demonstrate. This game shows a hamster somewhere - in a box, on a table, under a chair - and asks the child to choose the word that describes it. The picture carries the meaning, so the word attaches to something concrete.
- Match Picture and Pronoun — Class 1-4. Pronouns are a persistent difficulty for children learning English alongside Gujarati or Hindi, because those languages handle gender and number differently. Choosing between he, she, it and they is not a vocabulary problem but a matching problem, and this game makes the match visible by pairing each pronoun with a picture.
- Missing Alphabets — Class 1-3. Knowing the alphabet song and knowing alphabet order are not the same thing. A child who can sing to Z may still be unable to say what comes before P without starting from A. This game presents a run of letters with gaps, so the child has to reason about position rather than recite - which is the skill every dictionary and index depends on.
- Missing Letters — Class 1-3. A word with one letter removed is one of the most efficient spelling exercises there is, because it isolates a single decision. The child knows the word from the picture, can see most of the letters, and has to work out just one - which means thinking about the sound that belongs in that position rather than recalling the whole spelling.
- Opposite Words Game — Class 2-6. Opposites are one of the most efficient ways to build vocabulary, because each pair teaches two words at once and gives each one a meaning by contrast. A child learns what 'shallow' means faster by holding it against 'deep' than by hearing a definition. This game starts with pairs a child can picture and moves toward ones they have to think about.
- Invert and Reverse — Class 2-5. A palindrome is a small piece of delight in a language that mostly refuses to be tidy, and children find them genuinely funny. Beyond the novelty, working out that a word reads the same backwards forces close attention to letter order - which is the same attention that spelling requires, arriving here without feeling like spelling practice.
- Learn Punctuation — Class 2-6. Punctuation is what turns a string of words into something readable, and children usually meet it as a set of rules to obey rather than as marks that do a job. This game highlights a punctuation mark inside a sentence and asks what it is and what it does, so the mark becomes meaningful before it becomes compulsory.
- Picture and Sound Quiz — Class 1-4. Connecting three things - an image, a spoken word and a written word - is what early vocabulary learning actually consists of. This game presents all three together, so a child sees the object, hears its name and chooses its written form. Children learning in two languages benefit particularly, since the same picture anchors both.
- Read and Match — Class 2-5. There is a large gap between reading words correctly and understanding what they say together, and children can hide on the wrong side of it for a long time. Matching a sentence to a picture closes that gap, because the only way to choose correctly is to have understood the whole sentence rather than decoded its parts.
- Recognize the Word — Class 1-4. Reading begins with recognising whole familiar words on sight, before a child can decode anything unfamiliar. This game pairs a clear picture with a set of written words and asks the child to pick the right one, building a bank of words they can read instantly rather than sound out laboriously.
- Singular and Plural — Class 1-5. English plurals are mostly regular and occasionally not, and the exceptions are exactly the words children use most - child, foot, tooth, man. This game shows a picture with a specific number of objects and asks for the right form, so the child has to notice how many there are and then apply the correct rule, rather than reciting a list of plurals.
- Word Builder Spelling — Class 1-4. Spelling is usually practised by copying a word repeatedly, which trains the hand more than the mind. This game gives the child the letters of a word in the wrong order and asks them to build it, so they have to think about which letter comes next rather than reproduce a shape from memory. Getting it wrong is cheap, which is what makes the thinking possible.
- Alphabet Spin Wheel — Class 1-2. Children learn the alphabet in order and are then surprised by letters out of order, because what they have memorised is a sequence rather than twenty-six separate shapes. A spinning wheel breaks the sequence deliberately: the letter that comes up is unpredictable, so a child has to recognise it rather than work out where it falls.
- Word Search Grid — Class 2-6. Find hidden words in a letter grid. Builds visual scanning, spelling recognition and sustained attention.
