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Routing Algorithm

Level1
Score0
Record160

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Global ranking

Highest score and shortest time spent (Top 10)

Lana 7 years old
Level 30
300
24h
#2
Zahruddin
Level 30
300
25s
#3
....
Level 30
300
26s
#4
Hussein
Level 30
300
30s
#5
Bad bunny
Level 30
300
44s
Logic and CodingClass 3-8

About Routing Algorithm

An algorithm is a sequence of instructions planned in advance, and the hard part for a child is the planning - working out the whole route before moving rather than steering as they go. This game requires the full sequence up front, which is precisely the mental shift that programming demands and that steering a character does not.

What this game teaches

  • Planning a complete sequence of steps before executing it
  • Thinking in terms of directions and turns from the robot's point of view
  • Finding the shortest route rather than any route
  • Debugging a sequence that did not work
  • The idea that a computer follows instructions exactly, not intentions

How to play

  1. A grid appears with a robot and a star.
  2. Choose a sequence of direction instructions.
  3. Launch the robot to run your sequence.
  4. Reach the star in as few steps as possible; use Clean to start over.

Before you start

A child should know left, right, up and down reliably. Distinguishing their own left from the robot's is the difficulty and is worth expecting.

For teachers

An excellent unplugged-to-screen bridge. Have one child give another instructions to walk across the classroom first; the frustration of imprecise instructions teaches more about algorithms than any definition. Then move to the screen.

For parents

When the robot goes wrong, resist fixing the sequence. Ask 'where did it stop doing what you wanted?' - finding the faulty step is debugging, and it is the most valuable part of the activity.

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